The NZTech Advance Education Technology Summit gathers educators, digital leaders, technologists, and innovators to inspire and empower one another through their shared expertise and insights on education. The edtech for export stream is the premier networking event for the edtech sector providing both an opportunity to network with each other as well as meet educators. Meetings at past edtech for export conference have led to new collaborations and innovative products including between Gamelab and NZCER for the educational app Curriculum for the Future: the Digital Game and between Pixelhouse and NZCER for Spell-Write Online.
The Summit will be held at Massey University Albany on 26-27 June 2017. Click here to view the programme and register. There are also opportunities for companies to exhibit or pitch themselves in the “Say it in 5” segment.
ENZ is proud to be partnering with the NZ Technology Industry Association for the fifth year to deliver the edtech for export stream of the Summit. We have a special ENZ rate for education technology providers – to apply for the rate, or to follow up on other edtech matters, please contact Annabel Robertson, Business Development Manager, ENZ: email@example.com
Idealog goes back to school to find out how New Zealand is going to take advantage of the brand-new $100 billion tech-ed industry.
With a $100 billion and growing market globally and a wealth of Kiwi innovators eager to fill the space, 2015 is truly the year education technology comes into its own. And with the growth of the mobile learning market and the proliferation of BYOD in schools, there are more trends developing in the digital learning space than you can shake an iPad at.
New Zealand is already making great headway on the world stage as a leader in education technology development. Companies like CodeAvengers (which was recently cited by Huffington Post as one of its top online learning sites to watch in 2015), online tutoring portal Education Perfect, experiential ebook developer Kiwa Digital, and Hapara, a teacher dashboard created in collaboration with Auckland teachers and now exported to 30 countries, shows that Kiwi developers have already identified a lucrative potential market and are making hay while the sun shines.
That emergence is being heralded this week with the EdTech conference, a gathering which will see global investors, industry analysts and local success stories gather at Te Papa to make connections, gather inspiration and, hopefully, prime themselves to take a slice of an industry forecast to grow to $345 billion by 2019.
Frank Catalano, a Seattle-based digital learning tech consultant and analyst who has worked with start-ups and global firms such as Pearson and Apple is one of the keynote speakers at the event, so Idealog spoke with him to get a US view on this most lucrative of trends and to find out just what the potential of the blossoming education technology industry is.
Idealog: Education technology is one of the world’s fastest growing sectors in education with researchers forecasting expenditure in educational technology will reach USD$220 billion by 2017. What’s driving it?
Frank Catalano: Several factors, and they vary globally, but two factors they have in common are that digital tools in learning promise more reach and flexibility than paper textbooks and tests. The first is reach, in that digital instructional materials are easier to rapidly update and remotely distribute to all teachers and students and, secondly, flexibility, in that digital resources can be more easily combined, customized, and adapted to individual students’ needs, and information from any tests can quickly be used by teachers to adjust instruction.
It’s this promise—coupled with dramatically lower costs for computing devices and web services than a decade ago—that is spurring a lot of interest and investment in education technology. As a matter of fact, it’s been such a rapid uptake, the industry itself can’t agree on whether “education technology” should be abbreviated as “edtech”, “EdTech”, “edutech”, or “teched”. Personally, I favour “edtech”.
I: We live in the age of smartphones, tablets and other mobile devices, with young people at the forefront of much of the uptake. As these devices make their way into schools, what do you see as the potential for these new technologies?
FC: Digital has given individual teachers the power to create their own educational materials that can be widely distributed and used by others. That kind of grassroots development—enabled by commercial tools and websites—is leading to all sorts of creative instruction.
Perhaps the most well-known example of this is the Khan Academy, even though Sal Khan is more of an edtech celebrity than a trained teacher. But the idea that individual educators can share how they teach, and what they know works, through digital video, apps, or other means, is potentially quite powerful. That’s part of what’s spurring Open Educational Resources, also known as OER, which are educational materials that are openly licensed that teachers can use for free, then modify and share.
I:‘Personalised learning’ is a phrase that’s been thrown around for a while, but it’s hard to believe that classrooms, in this country at least, have the resources to offer personalised anything. With classroom sizes continuing to grow, is there potential for new technology to make it easier for teachers to provide some kind of effective replacement to the one-on-one attention students may have received in the past?
FC: Tying together student data on how a learner is doing in subjects to automatically adapt instruction is an area with great potential. This computer-adaptive learning has been tried for decades, but only now is computing power so cheap, and programming algorithms potentially so fine-grained, that it can spread to devices used both at school and at home.
The buzzword frequently used for adaptive instruction is “personalization”, but basically it’s the idea that technology can be leveraged so all students don’t have to learn the same things at the same pace. A challenge here is making sure all gathered data is kept secure and private, but that is starting to be addressed with laws in the US and elsewhere, and the industry has a vested interest to make sure it does what’s best for teachers, learners, and parents if it wants to keep their business.
I: Are teachers and students waiting for new technology to arrive before they adapt to new styles of teaching and learning? Or are they already coming up with new ways of working with the technology that’s already there?
FC: There are also many areas which don’t seem like much by themselves, but in combination will be quite powerful as educators and the students themselves find new ways to leverage them. Much like WiFi hotspots, Facebook, and smartphones individually were interesting, but social media didn’t really take off until people realized they had an always-on, immediate social connection to individuals or large groups in their pockets, across all of their devices. That kind of “aha” moment is just starting in education.
I:You hear a lot of buzzwords around the potential of digital technology and its application for education (‘gamefication’ for example). What are the exciting future trends are emerging in the tech-ed sector?
FC: There are an awful lot of fads that are trying desperately to be seen as trends, and it’s not until the hype dies down that we can see what the actual potential is. MOOCs (Massive Open Online Courses) are a good example. In reality, MOOCS are little different than when, with US public television, once called “educational television”, used to broadcast teachers giving lectures years ago. Putting a digital video lecture on a computer or mobile phone isn’t much of an advance from putting a filmed one over the airwaves to a television set.
However, what’s being discovered about MOOCs is that students are cherry-picking the content in a course to focus on what interests them, and on the smaller portions of what’s being taught they actually want to learn. And some of that monolithic MOOC content can also be used to supplement live, in-person university instruction and doesn’t have to be restricted to a go-through-it-just-one-way MOOC. So MOOCs—which were first pitched as a way to replace higher education—actually are evolving into a useful way to change in-person education and/or let distance learners focus on what fascinates them specifically about a topic.
Another exciting trend is ‘learning games’ with embedded assessment (in other words, advancing through a simulation actually tests mastery of a subject or learning objectives), a much stronger home-school connection (so learning doesn’t have to stop at the classroom walls), and learning through augmented reality (educational overlays on top of real life), though the last is still pretty nascent.
Mobile apps are just a delivery mechanism, not a trend. It would be like saying colour computer monitors were an educational trend in the early 1990s. The delivery mechanism is always changing.
It’s important to note that none of this replaces the teacher. It just changes the role of the teachers from source of all knowledge, to guide to sources of knowledge. The human connection is always critical in learning.
EdTech conference keeps NZ in touch with $121 billion industry
Entrepreneurs from one of the fastest-growing tech sectors will have the opportunity to learn from a global investor, an international industry analyst as well as local success stories at the EdTech for Export (eT4e) conference in June.
The education technology sector is worth a staggering $121 billion internationally, a figure forecast to grow to $345 billion by 20191.
The conference will explore opportunities for businesses in education publishing, the development of educational games and online teaching tools, among other areas.
The conference is on Thursday 18 June at Te Papa, in Wellington.
Clive Jones, General Manager of Business Development at Education New Zealand says that education technology, or ed tech, is a key focus for the organisation.
“This is one of the sectors in New Zealand’s international education industry in which we want to support growth. New Zealand is already seen as a producer of quality and innovative education technology, with companies such as Totara Learning Solutions, Education Perfect and Vital English, all performing well in global markets.”
Gerard Quinn, CEO of Grow Wellington, says Education New Zealand and Grow Wellington have worked together to develop a collaborative ed tech sector where networks and partnerships can be built for an export-led future.
“The conference – held in Wellington, the high tech capital – will help foster the industry collaboration that’s needed to ensure New Zealand enjoys a part of this growth.
“This conference will see providers in education, training and research come together with game and app developers, hardware, software and content developers.”
Seattle-based ed tech consultant and analyst. He has worked with start-ups and global firms such as Pearson and Apple on business and marketing strategy. Frank will bring a US view of ed tech trends.
Education technology investor and managing director of Fresco Capital in Hong Kong, a global early stage venture fund. Allison will speak about ed tech investment in the fast-growing Asian region.
Chair and founder of The Mind Lab by Unitec, which delivers postgraduate programmes in digital and collaborative learning for teachers. The Mind Lab by Unitec won ‘Best Engagement of Youth in ICT’ at the 2014 NZ CIO Awards and ‘Best Start -Up in Asia Pacific’ as judged by Steve Wozniak and Sir Richard Branson.
EdTech success stories
An educational publisher who attended the first et4e conference in 2013 was inspired to form a company with a game developer. In the space of two years, this has led to the launch and export of an early childhood literacy product, Bud-E Reading.
Huffington Post recently cited the Hamilton-based company, CodeAvengers, as one of its top ten online learning sites to watch in 2015. CodeAvengers founder Michael Walmsley Jr. will be a panellist at this year’s conference.
Wellington company Totara Learning Solutions was highly commended in the 2015 Hi Tech Awards for the emerging company of the year category. Totara specialises in learning management software and enterprise social network solutions for over 30 countries.
For further information please contact:Lisa CrombieCommunications and Marketing ManagerGrow WellingtonMOB 021 709 939 | DDI 04 382 0063
1 From Global Smart Education & Learning Market – Advanced Technologies, Digital Models, Adoption Trends & Worldwide Market Forecast (2012 – 2017), Markets and Markets
The EdTech for Export (et4e) conference brings the sector together for the third year in a row on 18 June at Te Papa National Museum in Wellington. The impressive line-up of international speakers includes Frank Catalano of Intrinsic Strategy, who will bring a US-based view of edtech trends, and Hong Kong and Japan-based Allison Baum of Fresco Capital who will cover edtech investment in the high growth Asian region. See the full programme here.
Of equally high calibre are the local speakers and panellists: Frances Valintine of The Mind Lab by Unitec will inspire delegates with her use of technology and global approach, and Education Perfect’s CEO and 2014 Internet Entrepreneur of the Year, Craig Smith, will contribute to the panel discussion on developing products and services in response to demand. Sharing tips on how to tackle export markets will be the focus for two panels made up of experienced exporters such as South Pacific Press, ADInstruments/Kura Cloud and more recent entrants to the world of exporting such as Kiwa Digital, as well as successful start-ups such as Boardingware.
The diverse and entrepreneurial edtech community is made of up education publishers, game developers, ICT companies and educationalists and the et4e conference provides great opportunities for making connections. Delegates are often on the lookout for new ideas and partners to collaborate with. An educational publisher who attended the first et4e conference in 2013 was inspired to form a new company with a game developer. In the space of two years, this has led to the launch and export of a new early childhood literacy product, Bud-E Reading.
Et4e is organised by Education New Zealand and Grow Wellington in recognition of the edtech sector’s growing contribution to export growth in international education. New Zealand’s high quality and innovative education system, combined with its entrepreneurial and creative culture, is the perfect ecosystem for the development of leading-edge edtech products and services. Huffington Post recently cited the Hamilton-based company, CodeAvengers, as one of its top ten online learning sites to watch in 2015. CodeAvengers founder Michael Walmsley Jr. will be a panellist at this year’s conference.
Educational Technology is an exciting and growing sector – it is currently worth $86 billion globally and is forecast to grow to $257 billion by 2017. Find out more about et4e 2015 and take advantage of the early bird tickets.
Edrolo founders Jeremy Cox, Duncan Anderson and Ben Sze’s faith in their company has paid off.
Online education provider Edrolo has received a tick of approval from AirTree Ventures, the high tech investment fund headed by former Microsoft Australia chief Daniel Petre and veteran investor Craig Blair.
AirTree is the largest of 14 investors who’ve collectively tipped in $2.6 million to fund the expansion of the fledgling start-up, which offers online teaching and testing to Year 12 students in NSW and Victoria.
The demand for high-quality educational apps is increasing as communities become more connected, devices become more affordable, and teachers and parents are looking for new ways to use technology to engage students.
Opportunities abound for software designers and developers to create impactful tools for teachers, school leaders, students, and their families. This guide for developers, startups and entrepreneurs addresses key questions about the education ecosystem and highlights critical needs and opportunities to develop digital tools and apps for learning. Crowd-sourced from knowledgeable educators, developers, and researchers who were willing to share what they have learned, this guide is designed to help entrepreneurs apply technology in smart ways to solve persistent problems in education.
Ten opportunities for technology to transform teaching & learning
The upcoming national Ed Tech conference has caught the attention of media all over the country. Here is recent coverage you may have missed:
NZ gears up for education tech conference
Education, training and research providers, game and developers, hardware and software companies and content developers will converge on Wellington in June as the city hosts this year’s Ed Tech for Export (eT4e) conference.
US analysts predict the global education ICT market will grow at 3.05 percent annually until 2018.
Grow Wellington CEO Gerard Quinn says the conference is key to encouraging industry collaboration and ensuring New Zealand gets in on the growth in the sector.
The global performance of companies like open source learning management firm Totara LMS, customised tutoring venture LearnKo, which is targeting the Asian market, and Vital English, which supplies English as a Second Language resources and course content, has created the perception New Zealand is a leader in the space. But he warns we need to keep up with advancements in that market.
Several major companies are introducing English language arts curriculums built entirely on a digital platform, according to an article by Motoko Rich in the March 3 edition of The New York Times. The article notes that President Barack Obama has pledged to provide high-speed Internet connections to 15,000 schools within two years and that increasing numbers of districts are purchasing tablets and laptops for students. This creates opportunities for learning resource providers.
EMERGENT: When one incubator wraps up, another begins. Emerge Education, the London-based edtech accelerator launched in October 2013, announced its first cohort. Three of the companies are from the UK, two from Bulgaria, and one from the U.S. Over the next 14 weeks, they will run beta tests with the program’s 25 education institution partners and get biz and product development mentorship from the likes of Conrad Wolfram (from WolframAlpha), all in preparation for a Demo Day on April 14.
Ed Tech conference keeps NZ in touch with $86 billion global industry
Wellington is gearing up to play host to New Zealand and international education technology sector experts at the Ed Tech for Export 2014 (eT4e) conference in June.
Registrations are due to open next month for eT4e at Shed 6 on June 19 and 20 which will see a diverse range of providers in education, training and research come together with game and app developers, hardware, software and content developers and more.
Gerard Quinn, CEO of Grow Wellington says the education technology sector is now worth $86 billion internationally, a figure forecast to grow to $257 billion by 2017. “Wellington as the high tech capital is the ideal centre for this conference which is key to encouraging the industry collaboration needed to ensure New Zealand enjoys a part of this growth.”
He says that New Zealand is already thought of as a producer of quality and innovative education technology, with Wellington companies such as Totara LMS and Learnko, and Auckland company Vital English, all performing well in global markets.
“However we have to keep up with development and the speed of technological advancement. Today’s children who enter the labour market in ten years’ time will need technological skills that are unknown in education environments today,” says Mr Quinn.
eT4e 2014 will feature four international speakers from business and academic backgrounds including Lee Wilson, the CEO of Filament Games in Wisconsin; Dr Erkki Sutinen, head of edTech Research Group from the University of Eastern Finland; Jennifer Carolan, the head of NewSchools Seed Fund in California, a non-profit venture philanthropy firm; and Jan Zawadzki from Hapara, also from California.
The conference will examine business growth and global opportunities for both local companies and individuals in the sector and include New Zealand speakers, workshops and showcases.
In the hype of media coverage on the latest startups launched, or the latest funding raised by a startup, one can easily lose distinction between accelerators and incubators. We do know that they’re somehow involved in preparing startups for growth and hoped-for success. While they are different, there does exist an overlap between them.
Both help guide new businesses with tools like mentorship, office space, and networking opportunities through a program, which startups apply to in the hopes of gaining resources and support in order to get to the next stage – be it scaling their business model or increasing sales.
Higher Education Media and Tech deal activity saw an 11 percent improvement between 2012 and 2013, according to the Berkery Noyes Education Industry M&A Report for full year 2013. At the same time, the number of transactions in the K-12 Media and Tech segment increased six percent.
Why a “National Day of Unplugging” may be exactly what children may need to take a step away from screen time.
My fifth-grade son uses Quizlet, Khan Academy, Prezi and other online tools throughout the day at school. When he gets home, he works on his homework assignments in Google Docs and studies online, doing math problems, taking quizzes and engaging in academic competitions with his friends. When the work is done, he craves more technology — online and tablet games or television shows, for example.
For educator Jeff Mummert, the future of augmented reality (AR) is so bright, he’s got to wear shades — Google Glass shades, that is.
Mummert, who chairs the social studies department at Pennsylvania’s Hershey High School, is a pioneer user of Google Glass, which enables users to access additional information about what they’re viewing through voice commands and buttons on the head-mounted display.
Aruba Networks has framed a new architecture for its technology offerings designed to addresses increasingly mobile users. Referred to by the company as “#GenMobile,” this generation of users falls between the ages of 18 and 35 and is characterized by a desire to work anytime, anywhere; purchase mobile devices more than other groups; and seek a more “connected” world in all aspects of their lives, from the clothes they wear to the cars they drive.
Register for Workshops held in Auckland (11 March) and Wellington (13 March) to participate in the development of a Strategic Roadmap for the Educational Services & Products Sector of New Zealand’s International Education Industry.
International Education is New Zealand’s fifth largest export industry, generating in excess of $2.6 billion per annum for the New Zealand economy and supporting over 28,000 jobs for New Zealanders.
The Government has set an ambitious goal of doubling the value of the industry from $2.6 billion to $5 billion by 2025 and increasing the value of education services exports to $500M from its current level of $100M.
The key difference between the educational services & products sector (ES&P) and other sectors within the international education industry is that ES&P is focused on generating revenue offshore as opposed to attracting international students to New Zealand and is also by far and away the most diverse of all the sectors within the industry including:
Key services & products
Educational intellectual property
Educational institutions and learning design companies
Educational institutions and learning design companies
Platforms and administrative tools
Offshore teaching and accreditation
Many New Zealand companies and organisations are likely to be involved in generating educational services exports. However as this may not be their primary business activity, it is hard to identify the true scale of this activity and the extent to which companies or organisations are involved.
We are convinced however that the future global market for these kinds of services will present enormous opportunities for New Zealand companies, with some forecasts estimating the global market for EdTech to be worth a staggering US$220 billion by 2017.
For this reason, Education New Zealand is keen to further understand the activities of those companies involved in exporting products and services in this space and to facilitate the development of a strategic roadmap that will identify how best to support the growth aspirations of companies and organisations in the global marketplace.
As part of the development of a strategic roadmap for the education services and products sector we have produced a discussion paper on the sector which can be found here and also invite you to attend one of two workshops to be held from 9.30am to 1pm in Auckland on 11 March or Wellington on 13 March. You can register for either workshop on the registration page
Further background information on the development of strategic roadmaps for New Zealand’s international education industry can be found on our website and also on the Education New Zealand company page on LinkedIn
As the edtech world descends on Austin, Texas, for SXSWedu 2014, some teachers have the lingering feeling of being left out of this learning confab. Last year’s conference left a sour taste in some educators’ minds, as they noticed the convention lights shining brightly on entrepreneurs and companies, but only sporadically on daily classroom teachers. Read More
co.lab, the edtech accelerator created by Zynga.org and NewSchools Venture Fund focused on developing innovative learning games, announced today a second cohort of companies for its four-month program. The accelerator, which launched in September 2013, recently celebrated the graduation of its first cohort, which included Kidaptive, Locomotive Labs, Motion Math, Pluto Media and Edmodo. The second cohort includes seven cutting-edge companies uniquely poised to expand and deepen their impact on academic and social outcomes for children around the world. Read More
Building on previous commitments to connect more American schools to educational technology, President Barack Obama on Friday announced $400 million in new educational technology commitments from Adobe and Prezi during the White House’s first Student Film Festival. Read More
AMPLIFY ANNOUNCES GROUNDBREAKING DIGITAL CURRICULUM
Brings Together World-Class Academics, Engaging Digital Media, Data and Analytics
Today at SXSWedu, Amplify unveiled its groundbreaking digital curriculum for sixth-, seventh- and eighth-grade English Language Arts (ELA). The curriculum for each grade combines a year’s worth of Common Core-aligned lessons, written in collaboration with some of the world’s leading experts and intellectuals, with rich digital media from Academy Award-winning studios and stars of both stage and screen. Read More
The K-12 publishing and ed-tech industries are experiencing a jump in sales as an improving economy, schools’ greater reliance on digital resources, and new materials for the Common Core State Standards translate into revenue boosts for many K-12 businesses, according to a pair of recent industry reports. Read More
At the beginning of December, leading learning company, Pearson, brought to a close its first edtech accelerator programme launched in February 2013. The initiative, in its first year, is designed to build a collaborative approach to solving educational technology questions through a partnership with new edtech start-ups. This is one industry that will continue to grow over the coming years, as many educational technology companies enter the market, hoping to fill the gaps in the developing industry. Read More
Reuters: “…To get a sense of how investors view the promise of mobile gaming, one need look no further than Japan’s GungHo Online Entertainment. With just one game under its belt, its stock has risen tenfold since October and its market cap almost equals that of decades-old Nintendo. From veterans like Electronic Arts to rising stars such as “Clash of Clans” maker Supercell, the $66 billion video game industry is scrambling to devise games and experimenting with ways to appeal to a generation of players that spends more time on mobile devices than on computers or consoles…” Read more
Arabian Gazette: “….“The Gamifiers”, the first specialized Gamification Digital Agency in the Middle East, announced its start of official operations from Dubai through an Exclusive Partnership with Badgeville in all of the region’s key markets. Badgeville is the Number One Behavior Management Platform and the Global Leader in Gamification…” Read more
White House Blog: “…The ConnectED initiative will, within five years, connect 99 percent of America’s students to the digital age through next-generation broadband and high-speed wireless in their schools and libraries. The President is calling on the Federal Communications Commission to modernize and leverage existing programs, as well as the expertise of the National Telecommunications and Information Administration to deliver this connectivity.
ConnectED will also provide better broadband access for students in rural areas, by expanding successful efforts to connect parts of the country that typically have trouble attracting investment in broadband infrastructure…” Read more
Online Universities: “…Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments. Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages…” Read more
EdTech: “… If it takes a village to raise a child, how many people does it take to train an educator? It’s hard to say, but 50 helping hands seems like a good place to start. In the spirit of community, collaboration and information sharing, EdTech: Focus on K–12 has rounded up 50 ed-tech blogs that we deem must-reads for the K–12 community. We launched our first Must-Read IT list last year to great response so we hope that you all enjoy this year’s batch of blogs as well.
These blogs are a mix of voices and include blogs authored by teachers, administrators and technology vendors. They share real-world classroom experiences, offer inspiration and distribute valuable best practices…” Read more
EdTech Times: “…Today (6 June), global education leader Houghton Mifflin Harcourt (HMH) announced a major partnership with leading adaptive learning company Knewton. The partnership will introduce truly personalized learning experiences to K–12 students, using HMH’s comprehensive portfolio of education solutions including market-leading products in math, reading, and other core subject areas. These Knewton-enhanced HMH products will be an integral part of core classroom instruction for K–12 students, forming the foundation of students’ educational experiences in both blended and fully online settings….” Read more
OECD Org: “…New Zealand’s productivity has long underperformed that of other advanced economies despite strong structural settings. Reforms are needed to boost international competitiveness through shifting resources towards higher value-added activities…” Read more
Edudemic: “…As part of our month of exploring of global education here at Edudemic, we’ve been taking a look at some of the data from the Pearson global education report, The Learning Curve. We compared the attitude towards education and the integration of technology into education (and life in general) between one of the chart toppers, South Korea, and the United States. Over the next few days, we’re going to be looking at some country-specific data that was gathered during this study. Today, we’re going to take a closer peek at education in Australia. Take a look at the infographic below to learn more about Australia in the categories that were defined for the study….” Read more
GIGAOM: “… For media companies in a variety of sectors, including news, music, broadcasting, film, games, and events, developing a coherent social media strategy is paramount to survival in the digital age. Yet partnering with the likes of Facebook can also be a Faustian bargain: Media companies gain a deeper knowledge of their audiences and a broader access to them but simultaneously sacrifice the control and centrality they enjoyed in the era of mass media. The net effect is that content providers can grow their businesses in absolute terms but still are relegated to being tangential players in the eyes of consumers, and subordinate in status compared to the social media giants…” Learn more
Kea: “…Kea’s ultimate goal is for New Zealand to think, act, and engage more globally by utilising our offshore population of expatriates and honorary citizens. Kea’s activities are relevant to more than just “Kiwi expats”. We are building a truly global network for New Zealand, which is equally important to New Zealand based organisations and individuals who are pursuing global opportunities, as well as citizens of other countries who have an affinity and interest in connecting with New Zealand…” Read more
Edtech Digest: “…For leaders looking to compare their state and get a broad view of digital learning policy out there, Digital Learning Now! presents this interactive map, part of a report card measuring state policies and their alignment to the 10 Elements of High-Quality Digital Learning. In addition to the interactive map, you can read the full text of the 2012 Digital Learning Report Card. Selecting a state will also enable you to view and download that state’s State Profile…” Read more
PR Web: “…Learnhive, an Adaptive K-12 Learning Solutions Provider, raises $400K from Angel investors. Learnhive’s Personal Concept Tutor provides individualized learning for K-12 students, and can be accessed via any browser, or downloaded for free from Apple, Android or Windows 8 app stores. Funding boosts offerings for U.S. Common core state standards-based English and Math games, worksheets and practice tests… ” Read more
EdSurge: “…European explorers reveled in their versions of a mappa mundi, or map of the world.Such representations were worse navigation aids than Apple maps on a bad day–but marvelous pictorial representations of relationships and principles. When the NewSchools Venture Fund issued its first “edtech market map” last October, many found it a useful catalogue of companies, even if the industry was moving quickly. Today NewSchools updated its map. This version includes 50 additional companies, fresh information on products and deals, and some adjustments in the categorizations…” Read more
Tech Crunch: “…Launched in late 2011 by Stanford grad and ex-Facebooker Ishan Gupta and Indian Institute of Management grad Mayank Gupta, Delhi-basedEduKart is on a mission to bring online education to India and the developing world. Today, the startup announced that it has raised $500K in seed capital from a handful of institutional and angel investors. Participants include Kima Ventures, AKM Systems, Vibhor Mehra and Stanford alumni. The investment adds to the $500K the startup had previously raised from One97 Communications founder Vijay Shekhar Sharma and Providence Capital Director Manish Kheterpal…” Read more
SIIA: “…WASHINGTON, D.C. (May 8, 2013) – The Software & Information Industry Association (SIIA), the principal trade association for the software and digital content industries, this week recognized four education technology solutions with five key awards for their originality, innovation, and industry promise.
During SIIA’s bi-annual Innovation Incubator Program, held in connection with this week’s SIIA Ed Tech Industry Summit, simCEO and See.Touch.Learn. were voted by 350 attendees as being the Most Innovative and Most Likely to Succeed, respectively. Citelighter was voted runner-up for Most Innovative, and scrible was voted runner-up for Most Likely to Succeed. Citelighter also earned the Educator’s Choice Award based on votes from educators across the country…” Read more
Educational Technology and Mobile Learning: “…Since the introduction of web 2.0 or what is called the ” social web”, the users’ relationship with the web has completely changed. Before, the web was static ( web 1.0) and users have a limited choice to what they can do with it. In fact, they were only able to read and consume the content but with the uptake of web 2.0 technologies people become producers of content. They can publish, share, tag, comment, interact, and collaborate.
Collaboration is a skill central to the 21st century learning; not that it was not important before but with the use of interactive digital technologies, learners need to draw more on their collaborative skills to enhance their learning . Collaboration has several features and principles. It is a learnable skill that we need to teach to our students through hands-on activities. In this regard, I am sharing with you this wonderful graphic on the 12 principles of collaboration. Check it out below and share it with your colleagues and students…” Read more
Venture Village: ‘… An “old school” attitude among some educational institutions isn’t holding app developers back. Anton Troynikov, cofounder of Geddit, a Berlin-based classroom communication startup, discusses the future of tech in the school system and how plummeting prices could open up a whole new market.
Education is undergoing unprecedented upheaval, with learning formats, curriculum design, teaching methods and classroom budgets under scrutiny throughout the world. There is a wide acknowledgement that new approaches are needed, but little consensus on what form they should take. At a time when software is consuming the world and educators are concerned that the existing systems are failing to prepare students to successfully join the workforce, technology has paradoxically been almost completely absent from the classroom itself…” Read more
VentureBeat: “…Two years ago, most top-tier VCs would not have touched an education technology company with a 10-foot pole. That’s all about to change – in fact, it’s already changing. Take a look at some of the recent bets placed by big-name firms on exciting education companies over the past 12 months: Accel with Lynda, NEA with Desire2Learn and Edmodo, Emergence with Top Hat, a16z with Udacity, Benchmark with Minerva and the list goes on.
The education space is massive, very broken, barely touched by technology and has been largely underserved by entrepreneurs and investors. The opportunity for disruption, significant value creation and outsized returns is huge. Companies that are focused on the education space right now have arguable advantages over their consumer and enterprise technology peers …” Read more
eSchool News: “…It’s always hard to predict what technology will be a game-changer, but here are 10 educational technologies that have sparked our interest in recent months. From code that lets any educator create a MOOC, to online flash cards that help students earn money, the following educational technologies could gain steam in classrooms this year…” Read more
NetHui 2013: InternetNZ (Internet New Zealand Inc) is pleased to announce that registrations for NetHui 2013 – New Zealand’s largest and most-inclusive Internet-related conference – are now open. Registrations cost a low $40 including GST. A registration form is available online at www.nethui.org.nz. This year, NetHui is being held for the first time in Wellington. read more
VentureBeat: “..Selling technology to schools is still a formidable task, but it’s a far less expensive and extended process than it used to be. And because of this friendlier climate, we’re seeing the second wave of education technology tools and a surge in interest from businesspeople and entrepreneurs. But the education field only received 1 percent of venture capital funding between 1995 and 2011 — and educational startups still face a critical shortage of resources.
Oakland, Calif.-based NewSchools Venture Fund was formed 15 years ago to fund technology intended for K-12 schools. To meet the needs of educators and entrepreneurs, the nonprofit discussed its expansion plans this week, including strategic partnerships with venture firm Rethink Education and Zynga.org, the charitable arm of social-game publisher Zynga. “Education is undergoing a long-awaited revolution,” said NewSchools’ CEO Ted Mitchell [above]. The partnerships will merge “cutting-edge technology with forward-thinking capital on behalf of kids’ learning,” he explained…” Read more
CB Insights: “… Pearson tops the list of education companies acquiring and investing in the Ed Tech space followed by private equity-owned Blackboard and then the Macmillan Group.
With $1.1B in Ed Tech venture capital financing in 2012, we wanted to take a closer look at which of the larger education companies, both private and public, have been most active in both acquiring and investing in emerging, privately-held Ed Tech companies.
Based on M&A and financing data since 2010, London-based publisher Pearson tops the list with 15 acquisitions or investments in Ed Tech companies and is followed by Providence Equity Partners-owned education software provider Blackboard. The top 3 was rounded out by the Macmillan Group which acquires and invests in Ed Tech companies through two separate arms – Macmillan New Ventures and Macmillan Digital Education. Six of the top 10 are publicly traded education companies as can be seen below …” Read more
CNGL: “…Three groups at the CNGL research centre for global content technologies have been awarded more than €270,000 in funding by Science Foundation Ireland (SFI) to progress their research around personalised eLearning, machine translation adoption, and integration of computer-aided translation and machine translation.
The funding was announced by Minister for Research and Innovation Seán Sherlock TD yesterday (23rd May 2013) at the Science Gallery Dublin. The investment is being made as part of SFI’s Technology Innovation Development Award programme, which is targeted at research projects with strong commercial prospects. It is also being carried out in collaboration with Enterprise Ireland. All three CNGL projects are in the area of Digital Platforms, Content and Applications, which the Irish Government has identified as a key priority area…” Read more
The EdTech Times: “… DigitalMe’s pioneering online badging initiative, Badge the UK encourages learners to develop digital making skills and showcase their achievements to the world… DigitalMe’s exciting new ‘online badging’ initiative, ‘Badge the UK’ is using Mozilla Open Badges to enable the worldwide recognition of in-demand workplace skills and create new employment opportunities for young people.
Today learning happens everywhere and the skills learned outside of the formal curriculum are just as important to employers as qualifications. Badge the UK is a new project which will enable learners to demonstrate all their achievements using digital badges. Run by DigitalMe and supported by Nominet Trust, Badge the UK will help teachers, employers and social enterprises to badge their learning programmes and provide an easy way for any teacher to award the badges they create nationwide. These badges will highlight the achievement of a range of skills that learners develop through real-life learning projects, after-school clubs and outside experiences. All of which are important to employers in today’s digital world, but aren’t recognised by traditional qualifications…” Read more
Lightning Lab: ” …Where Investors and Mentors Seed Great Startups – The Lightning Lab puts seed investment and intensive mentoring into elite teams of startup entrepreneurs and pushes them to make their business idea fly within three months. Businesses are supported by a set of dedicated technical and business personnel, mentorship from leading entrepreneurs and business experts. We provide an investment pathway for brilliant teams, with great ideas in interesting markets.” Read more
Tech Crunch: ” …Android Engineering Director Chris Yerga took the stage to introduce Google Play for Education, through which Google hopes to extend Play — its application and content marketplace for Android — into the classroom. The new store, which is scheduled to launch this fall, aims to simplify the content discovery process for schools, giving teachers and students access to the same tools that are now native to the Google Play experience.
Teachers will now be able to search for and recommend learning content by category, grade level, and a variety of other criteria, and will have the opportunity to discover content recommended by other educators, for example. What’s more, every piece of content served within its curated portal is pre-approved by educators before being posted, so that teachers can rest easy knowing the recommended content is quality and school-appropriate… ‘ Read more
Tech Crunch: “…Expect a swathe of consolidation in the European e-learning sector in the coming months. Edxus Group, a new London-based corporate operating edtech company, is planning to plough in €50-60 million ($64-$77 million) over the next 18 months to develop and acquire European e-learning businesses and build out a single regional player with the scale to compete against U.S. edtech giants, it said today.
Edxus plans to execute the first phase of its “buy and build” strategy over the next three to four months, deploying an initial €15-20 million to “consolidate a handful of European e-learning companies”. Asked whether it’s looking to acquire startups or not, Edxus said its interest is in “companies with €2m to €10m turnover and with an established presence in the market” — so early stage e-learning startups are not on its radar, at least. It added that target companies will also have “a top line revenue growth of 25% year on year”…” Read more
UNESCO: “…Students and teachers in Europe are keen to “go digital”, computer numbers have doubled since 2006 and most schools are now “connected”, but use of ICTs (Information and Communication Technologies) and digital skill levels are very uneven. These skills and support for teachers to deliver them need a strong boost, according to a survey on the use of digital technologies in schools in Europe published by the Commission….” Read more
Next Billion.net: “…To say that education technology is on the rise is an understatement. With the global education market currently valued at $4.4 trillion and estimates of 23 percent growth by 2017, ed-tech is set to make new entrances into education throughout the world over the next five years. As ed-tech innovators seek new markets for emerging innovations, one place they should look is India’s Affordable Private School (APS) sector.
APS institutions provide a low-cost private education to communities throughout the developing world by charging enrollment fees as low as $5.50 a month per student. With an estimated 300,000-400,000 APS schools in India that serve 65 percent of school age students, there is a robust market of schools that have the flexibility and competitive market incentives to experiment with new technology products. APS schools already spend an estimated $2,048 a year on technology interventions and as the demand for technology grows, so will their technology expenditures…” Read more
Knowledge Transfer Network: “… ESP KTN spans the technologies underpinning devices, tools and technologies that are taken for granted today—and that will be taken for granted tomorrow. ESP is committed to connecting people who don’t usually meet because that’s where the magic happens. Whether this means farmers talking to sensors specialists about sustainable agriculture; or materials scientists talking to laser scientists about 3D printing—we exist to put innovation into practical use…” Read more
Edudemic: “… Kristin Magette, Communications Director at Eudora School District in Eudora, Kansas, recently shared how Eudora Public Schools had set out to create a “digital-friendly school district.” The interview tells a great story about how they created a highly effective social media program used to better communicate with parents and enrich student learning.
A key part of the initiative was the introduction of a district-wide social media program. The program embraced social media as a primary communications channel and a powerful tool for connecting with parents and students, and empowered teachers to use social media in the classroom. The results: Improved parent communication, enriched student learning, increased community involvement, and powerful professional networking for teachers…” Read more
Mashable: “…Google Glass is about to get even more apps, from Facebook and Twitter to Tumblr and CNN.
During a “Developing for Glass” session during its Google I/O conference on Thursday, Google announced several big-name apps for the high-tech glasses, representing a vote of confidence for the technology from a number of the industry’s largest players. “We are all collectively figuring out what the best experience is with Glass,” Google’s Senior Developer Advocate Timothy Jordan said during the event. Jordan talked a bit about best practices for creating apps for Glass, before showing off some new ones launching today that the company has been working with to enhance the experience…” Read more
EdTech News: “…The nation’s campuses have served as test beds and launching pads for some of history’s most compelling and useful innovations. Think Google and Reddit. But increased financial pressures have forced many IT administrators to rethink their school technology budgets. Beyond supporting the culture of education and innovation upon which so many colleges have staked their reputations, board members and other decision-makers are under increasing pressure to apply a more business-centric approach, investing in technologies that promise to improve the bottom line.
Writing for the Huffington Post, Enterasys CMO and Chief Customer Officer Vala Afshar shares the results of an international survey detailing 2013 spending priorities at 15 U.S. and international higher education institutions. Almost across the board, U.S. higher education CIOs listed infrastructure as the No. 1 priority at their institution in 2013…” Read more
Edusurge: “… BIG GAME HUNTING: Fun times ahead! Twelve of the 20 recipients of this year’s Small Business Innovation Research (SBIR) awards for the Institute of Education Sciences (IES) went to companies building learning games. In a post on the White House blog, SBIR program manager Ed Metz shared some of the common themes for the proposed games, namely story-based narrative, adaptive component, competition and rewards, and teacher dashboards. Of the 20, math and literacy were the most popular subjects addressed (4 companies each), with STEM/science (3) and autism-related (2) tools also showing. Awardees received grants ranging from $150K to $900K….” Read more
Forbes: “… Zynga.org will spend $1 Million and partner with NewSchools Venture Fund to create an accelerator that focuses on edtech and learning games. Zynga.org is Zynga Inc.’s nonprofit organization that is “dedicated to inspiring people to live, play and learn through social games.” They aim to get gamers involved in social issues through “content and campaigns” within casual games….” Read more
Netguide: “…Next generation wearables including smart glasses and watches are set to flourish as influential players such as Google and Apple enter the market. That is according to a report by Juniper Research, who values the wearable devices market to be worth more than $1.5 billion by 2014, up from just $800 million this year. These revenues will be largely driven by consumer spending on fitness, multi-functional devices, and healthcare….” Read more
Stuff: “…A fantasy game developed in Auckland is being considered for Health Ministry funding. Michelle Duff reports. A 3-D fantasy game that helps teens treat their own depression is one of a growing number of “e-therapies” thought to be as effective as face-to-face treatment. The computer game Sparx is in contention for $2.7 million in Government funding as part of Prime Minister John Key’s Youth Mental Health project, set for nationwide rollout later this year. A clinical trial of the self-help computer game, developed by a team at Auckland University, found the online therapy could be more effective than traditional treatment for teenagers with depression.
It is one of several e-therapies now in development, with the Health Ministry currently deciding which tool to fund…” Read more
WILMINGTON, DE, May 7, 2013 – “… The Association of Educational Publishers (AEP) has been awarded a grant from the Bill & Melinda Gates Foundation to continue its efforts as co-leader of the Learning Resource Metadata Initiative (LRMI). The LRMI has produced a new metadata standard for describing educational content that has since been adopted by Schema.org, a joint effort of Bing, Google, Yahoo!, and Yandex to establish a standard method of tagging webpages across the Internet. The new LRMI standard is a key component in the movement toward personalized learning. LRMI tagging allows content publishers to assign valuable, education-specific metadata to their resources, which makes it easier for search and delivery platforms to serve up results that meet the specific needs of teachers and learners….” Read more
PW: “… Kobo has ventured into new territory, creating an alternate reality game calledThe Descent for a three-week contest to help promote the launch of Dan Brown’s new novel Inferno.
The Canadian-based company enlisted U.K. self-published author J. F. Penn to write three original short stories in a similar style to Brown’s mysteries, which can be downloaded for free. Clues, puzzles, signs and symbols that readers can follow and solve have been embedded within the e-books to allow readers to play the role of Brown’s protagonist, channeling their “inner Robert Langdon” Kobo is offering more clues on Facebook and Twitter. The first reader who solves the mystery will win $5,000 and a Kobo Glo e-reader signed by Brown. (Four other runners-up will also win signed e-readers.)…” Read more
Techday: “…Kiwi app developer PikPok is celebrating, after their original title Into the Dead passed the ten million download mark today. Available for iPhone, iPad, iPod touch and Android, the Wellington-based digital games publisher credits a team effort with the success….” Read more
All things D: “…A gaming conference in San Francisco this week focused on how video games could be controlled in response to chemical and electrical signals in the human body. Even the sense of smell could be incorporated into game play, some attendees asserted…” Read more
Edsurge: “…Some say innovations trickle from top to bottom. Beginning this summer, Coursera will offer K-12 teacher development courses for free, courtesy of partnerships with seven “traditional” ed schools including College of Education at University of Washington, John Hopkins University School of Education, Relay Graduate School of Education and others, along with more recreational institutions like the American Museum of History, The Museum of Modern Art, and the Exploratorium.
That means in addition to covering the 101 basics of teaching, classes will allow teachers to explore more niche topics like “Tinkering Fundamentals: Integrating Making Activities into Your STEM Classroom.” (Check out the current list of courses.)…” Read more
The Guardian: “….Today’s headlines are full of stories about connected sneakers, Google Glass, smart watch wars between Apple, Google & LG, and even tech implanted beneath the skin. So, what’s actually happening to the items we wear in this increasingly connected world? I spoke with five innovators in the field to separate fact from science fiction…” Read more
World Bank: “”…Start-up eHealth innovations are popping up all over Africa, providing a glimpse of how ICTs can transform the delivery and governance of health services in the region. Many of these pilots show promise, but their rapid growth also poses challenges: At an eHealth conference held in Nairobi in May and co-organized by the World Bank, health professionals and development partners discussed how to identify the best of these evolving tools and bring them to scale….” Read more
Pixelite: “… Computers can’t actually see, but there are tools out there and methods for making computers “see” things we humans can. I’ve always been interested in this field but I found very little introductory information about the techniques involved. In this post, we’ll talk about some of the processes…” Read more
PEW research: “…Parents of minor children have a special relationship with libraries. Most believe libraries are very important for their children and provide extra resources that are not available at home…” Read more
Educause Learning Initiative (ELI): “…Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2013 are:
Alliance for Excellent Education: “…Why Should You Care? Urgency for School Reform
Tomorrow’s Needs: Students are not being prepared to be competitive in a rapidly changing world, and the nation’s schools are not changing fast enough to keep up.
Today’s Budgets: Schools have been riding a funding roller coaster for most of the last decade and cannot expect major new funding sources anytime soon.
Future of Teaching: Many students do not have access to the best teachers, best teaching strategies, or enriching learning experiences.
Independently, these challenges are significant; in combination, they create a national imperative for swift action to create a more innovative, effective, and efficient education system that meets the needs of all students. …” Read more
Getting Smart: “….I commend my students for their willingness to try out apps to find the ones that suited their personal style and story needs. I’m pleased to hear from some of their parents that their children have never been so excited about a school project as they have with our digital stories. We learned as much from our failures as we did from our successes and can offer this critique of our tools as a result. Because we were willing to test these applications together, we were able to collect information that may be helpful to other storytellers in the future…” Read more
Discovery Education: “…Discovery Education and Digital Promise hosted a select group of educators, policy makers, and business leaders for a day of in-depth discussion about the transition to digital classrooms. Future@Now spotlighted real education and community leaders sharing real stories about their work to fuel student achievement…” Read more
OpenUniversites.com: “…In this series on ed tech in the third world, we’ve explored the growth of online and mobile access for third world students, as well as great educational technology tools that connect students to learning. These are excellent advancements for education in developing countries, but there’s another important part of third world ed tech that we haven’t explored yet: distance learning resources…” Read more
All things D: “… The idea is pretty simple. Learnist is a Pinterest-cum-Twitter social teaching application that lets users curate different types of lessons in a stream-like feed of content. Instead of forcing its users to hand over all their info off the bat, the app asks you to pick a few topics of interest to follow — people, places, things, ideas and the like — and Learnist will auto-populate a stream of content for users to peruse as they explore the app. From there, it will suggest more things to follow, or more data to add (like your address book or Facebook account, which could help you find more friends on the service).
Think of it as fast-tracked personalization, without the immediate hassle of the sign-up screen. That, coupled with the new content offerings from partners like Discovery and, as of Thursday, the BBC, will likely fill newcomers’ streams with enough material to keep them engaged and — hopefully — coming back often. At that point, the company thinks, a user will get the value of the service and will be willing to sign up. …” Read more
BBC: “…Research from the University of Wisconsin, presented at a meeting of the Society for Research in Child Development this week, found that children aged between two and three were more likely to respond to video screens that prompted children to touch them than to a video screen that demanded no interaction….” Read more
Washington Post: “Leap Motion, fresh off of a major partnership announcement with Hewlett-Packard last week, announced Monday that its gesture controls are now supported in Google Earth…Leap Motion will launch its own app store in May, called Airspace, to feature software programs that include its motion technology. Software partners already on board include 3D design software maker Autodesk, “Cut The Rope” maker Zepto Labs and Corel, which is offering a version of its Painter program in the store….” Read more
PR Week: “Liberty Comms will promote the one-day EdTech Europe summit, which is to be held at the London Business School on 14 June, among entrepreneurs and investors to drive attendance. The focus will be on the education, business, technology, broadcast and public sector media. As part of the project brief, the agency will also promote the EdTech Europe 20, a ranking of the 20 most innovative and fastest growing e-learning companies in Europe and build the profiles of IBIS Capital and Edxus Group within the growing education and e-learning sectors across Europe and the US. IBIS Capital CEO Charles McIntyre said: ‘The academic and professional education market is set to undergo a huge transformation as a result of the technological and digital revolution. EdTech Europe will explore these forthcoming changes and resulting opportunities.’ Read more
Here’s a question: If something is shared online, but wasn’t broadcast to Twitter or Facebook, was it ever really shared at all? (Ha! And you thought the pond that inspired “Walden” was deep.) The answer, of course, is “yes,” and direct communication is becoming increasingly popular on the social Web. Take Pocket, the read-it-later service formerly called, well, Read it Later: The service recently introduced a new “Send to Friend” feature that allows Pocket users to send articles directly to other Pocket-ers, bypassing Twitter and Facebook entirely…” Read more
Houston Chronicle: “”…Education Elements, the leader in building Blended Classrooms that help schools integrate instructional practice and technology, announced that it has added over two-dozen new digital content and application partners to the ecosystem of educational products that integrate with its platform. Education Elements develops and maintains a rich ecosystem of leading online content and applications that serve grades K-12 and address core and supplemental material across reading, math, ELA, science, writing and social studies. The company collaborates with 3rd party developers to integrate access to both activities and performance reports into a single, unified experience…” Read more
Getting Smart blog: “…We spent the week connecting with familiar edtech friends and making new ones at the ASU/GSV Education Innovation Summit (#EISummit). We were excited by the growing interest in creating more cohesive personalized experiences for students. There were loads of announcements this week, in the desert and elsewhere. In fact, there were so many that we’re breaking our normal “EdTech 10” format to bring you instead the week’s Top Announcements – all 15 of them…” Read more
Edsurge: “…ASSIST is a cloud-based platform that allows teachers, parents, coaches, tutors, and others to receive real-time updates on a student athlete’s (or any other student participating in extracurricular activities) academic progress and assignments….” Read more
EdSurge: “… Don’t underestimate PreK-2 edtech just because four-year-olds have these big doe eyes and are covered in applesauce. PreK-2 consumer edtech is my dark horse pick for technology most likely to disrupt traditional schools.
Fact: Children are learning to use touchscreen devices at 18 months old, before they can speak in sentences.
Fact: In fall 2012, the first generation of kindergartners showed up for school having played with touchscreen devices since they were toddlers. Read more
Huffington Post: “….Many predictions have been made about 2013, and the first few months have not disappointed. On January 16, Lynda.com, a video course provider, announced that it has raised $106 million in its first funding round ever. On February 7 the American Council of Education recommended five Coursera courses for college credit. And most recently Pearson and Kaplan announced plans for “edtech” accelerators. These developments have established 2013 as a critical transition year, which will see important trends emerging as stepping-stones to broader reforms in education over the next decade….” Read more
Imagine K12: “…. Imagine K12 programs run twice a year for 3 1/2 months in the summer and winter. During that time, about 10 companies come together in Palo Alto, CA and work to get started on their businesses. Imagine K12 provides a small amount of initial seed funding – $14K to $20K depending on the number of founders – which is intended to pay expenses during the program. In return for that seed money and participation in our program, we ask for a small piece of your company (usually 6%)…. Read more
On Friday 12 April 2013, the stage was set for the inaugural national eT4e – EdTech for Exportconference in New Zealand’s capital city, Wellington. The doors opened at 8am and over 200 attendees arrived, ready to find out more about the export opportunities available in the global $18 billion EdTech industry.
International and local speakers shared their sector knowledge, export stories, and perspectives and and these, together with the enthusiasm and contributions of the attendees, made for a lively and collaborative day.
The eT4e site will continue to be a hub for eT4e news, information and activities. Videos of the keynote presentations and a report on some of the ‘what next’ ideas discussed at the conference will soon be available.
Harvard: “…Harvard Extension School has a history of using technology to educate people. Part of Harvard Extension School’s mission is to experiment and innovate with teaching technologies that enhance education for adults. An information technology degree candidate from Switzerland exemplifies this goal. He came upon the Extension School after researching different programs and found that the Extension School was the only place he could take classes that worked with his schedule. Even though he is living in Zurich, he stays in regular contact with instructors and feels connected through the online experience…” Read more.
Getting Smart: “….What to invest in? Or, edupreneurs might ask, what categories are attractive? Or, what teacher problems should we solve? Here’s a list of twenty trending K-12 edtech categories and company examples….” Read more
Brookings: “….While there are many innovations in education technology, this paper highlights five education technology success stories. Each has demonstrated the ability to improve efficiency and effectiveness in education systems. From language teaching robots to educational games, each has the potential to help students and teachers. The authors review these education success stories in order to offer lessons on how education stakeholders can better serve students and add value to their learning…. Read more
Edcetera: The 2012 Survey of Online Learning features many insights about the current state of online education in the U.S. … 6.7 million students were taking at least one online course during the fall 2011 term, an increase of 570,000 students over the previous year… 32% percent of higher education students now take at least one course online…The proportion of chief academic leaders that say that online learning is critical to their long-term strategy is at a new high of 69.1%. Read more
Bersin by Deloitte: “…. Over the last ten years the learning technology industry has undergone radical change. With a flurry of acquisitions and many new technologies now available for learning, it is increasingly difficult for a corporate training manager to develop an integrated learning platform. In this article I review the history of this space and point out some important trends….” Read more
Southern Alpha, USA: “….Through the Jan-March Startup event scene we have witnessed a trend in venture interest. Many of the veteran panel members and guest speakers have expressly mentioned Ed Tech as a rising industry. This “venture bubble” has been in the works for over three years and by 2015, is projected to reach $1.2 trillion in investment dollars (from only $430 million in 2011)…” read more
Tech City News: The Edtech incubator is inspired by similar US organisations, such as the New Schools Venture Fund, Schools 4.0 and Imagine K12, and aims to help support the next generation of education entrepreneurs in schools, colleges, universities, startups and companies to take innovative ideas to market…. Edtech is also being supported by an advisory group, including representatives from Google and Sony, to help connect entrepreneurs and investors…..” Read more
Mindshift KQED, USA: “….According to a recent teacher survey conducted by PBS, 43 percent of classroom computing goes to playing educational digital games, while a Joan Ganz Cooney study showed that nearly 50 percent of teachers use digital games in class. But with nearly half of all classroom computer time dedicated to games — many of which are played to reinforce basic skills like phonics, spelling or multiplication” read more
“Books will soon be obsolete in schools.” This may sound like a breathless pronouncement made by an over-caffeinated education tech blogger, but the prediction dates back to 1913 and is attributed to Thomas Edison, who believed motion pictures would replace textbooks as the single source of authority in public education…” read more
“…In recent years, R-learning (robot-aided learning) has emerged as one of the efforts to adopt innovative technology in education for the improvement of education. By their narrow definition, R-learning refers to the “supply of young children education robots and contents according to the curriculum….” read more
“…Games for a Digital Age advances the Council’s efforts to position digital games and new forms of pedagogy as potentially important allies in creating more personalized and deeper learning in the decade ahead…” Read more (opens a PDF)
FCIT (the Florida Center for Instructional Technology) and ETC (the Educational Technology Clearinghouse) provide digital content, professional development, and technical services supporting the appropriate integration of technology into K-12 and preservice education. Read more
…KnowRe (EdTech) KnowRe is an educational technology company that develops an adaptive learning solution focused on providing a personalized learning experience for each student. KnowRe presented their recently launched beta for students and teachers with an initial focus on math skllls. Gone are the days of boring math worksheets. KnowRe lets students build their own math empire and have fun while improving their math skills. Read more
“…InBloom, the brainchild of a nonprofit of the same name, is ultimately aimed at making learning more personalized for students through more efficient use of technology. In addition to the Bill & Melinda Gates Foundation, the Carnegie Corporation of New York is a major backer. The idea is that a better integrated technology and data analytics platform would provide a clearer picture of the student and make it easier to provide the right learning materials for that individual. Read more
“…a great conference convened by M.I.T. and Harvard on “Online Learning and the Future of Residential Education” — a k a “How can colleges charge $50,000 a year if my kid can learn it all free from massive open online courses?. Read more
07/03/13 – The Rise and Rise of Smartphones and other mobile devices. To establish the current level of ownership and use of personal computers, tablets, smartphones and other mobile devices, and the extent to which usage of handheld devices is increasing, ResearchNZ placed a number of questions in their January and February Omnibus surveys. The key results are as follows more
This is by no means a complete list of technology investors who have education companies in their portfolio. Nor is it a list of the “top” or the “best” or the “most profitable” or “most active” ones, although for what it’s worth the list does match closely the answer on Quora to “Who are the top (active) VCs in the education technology space?” more
When it comes to online education and massive open online courses (a.k.a. “MOOCs”), Udacity and Coursera have stolen most of the attention. But they aren’t the only two choices for voracious distance learners out there; in fact, the number of options has grown considerablymore
Last June, online portfolio startup Pathbrite announced that it had raised $2.5 million in Series A financing led by Rethink Education, alongside a strategic investment from ACT, the college and career readiness assessment company. more
News Corp rebranded its educational unit as Amplify in July. Since then the Joel Klein-headed company has been working with AT&T to develop a tablet expressly designed for the K-12 educational market. … more
Following the success of the 2012 international online course on “The Frontiers of Learning Technologies in Global Context”, where more than 10 well-known experts from around the world conducted real-time interactive long-distance seminars, IEEE announces a new online seminar series that will take place during March-July 2013. more
Every year the Towards Maturity Benchmark Study gives a great insight into the attitudes and trends of learning innovation, by looking specifically at how learning and development professionals can implement learning technologies successfully.
This year’s results identified the top barriers to be a lack of skill among employees to manage their own learning (63%), as well as a lack of knowledge of potential use and implementation (62%).
The study also highlighted other barriers including:
THURSDAY, 21 FEBRUARY 2013. The New Media Consortium has been examining emerging technologies for their impact in teaching and learning, in a series of annual reports. The 2012 report not only contains interesting predictions but also some key trends and challenges. The following presentation is a summary of the main findings of the report ..more
February 15, 2013: It’s been a busy couple of months in the A/V technology world. There have been five big trade shows since January all packed with new product releases and showcasing the latest in audio, video, mobile and education technology. more
A USA teacher explores this notion. “…My name is Dale Borgeson and my tech team hails from Temecula, CA where I have managed a classroom for 33 years. This year we have high hopes that our players (education technology) will take us all the way to the postseason…. more
Late in December, the U.S Department of Education’s Office of Educational Technology dropped a 100-page draft policy report on “Expanding Evidence Approaches for Learning in A Digital World.” While a key focus of the report is on the kinds of information that we should marshal to evaluate learning technologies, the more important lesson of the document is about people. more
Video: Deputy Director Richard Culatta of the U.S. Office of Educational Technology discusses a few ways to help students succeed in the 21st Century. He is passionate about educational innovations with a particular interest in games for learning, personalized learning, and open education.
Online article and video: For the Burlington public schools in Massachusetts, Assistant Superintendent Patrick Larkin is the face of an ambitious effort to roll out educational technology at all levels.